

Toolbag 4.0 also introduces a new 3D texture painting system, making it possible to paint directly onto the surface of a model in the Marmoset viewport.īrushes can be customised via a range of standard properties like size, hardness, opacity and flow, and by assigning textures to the brush tip. Paint directly onto the surface of a model with the new 3D texturing system New shaders include a new cloth shader with a microfibre system to recreate surface sheen on fabrics and a new clear coat reflections system for materials like car paint. In addition, the existing raster renderer has been updated, with new features including the option to customise ambient occlusion and local reflection settings, and set diffuse light bounces.Īccording to Marmoset, the update also improves anisoptropic and GGX microfacet shading in the raster engine, and makes anti-aliasing and transparency effects smoother. The engine makes it possible to generate ray traced renders in near-real time, with support for ray traced global illumination, reflections, caustics and subsurface scattering. One major change in Toolbag 4.0 is the new GPU-accelerated ray tracing engine.Īccording to Marmoset, it has native hardware support for Nvidia’s current-gen RTX GPUs, which included dedicated ray tracing cores, but it works on “all modern GPUs”, including AMD cards. New hardware-accelerated ray tracing engine runs on all modern GPUs The software is often used for rendering portfolio material, and exports directly to ArtStation.

Users can then either bake texture maps for export to other DCC software or game engines – Toolbag exports directly to Unity – or render stills or animation directly. It enables users to visualise imported models quickly, setting up PBR materials and lighting. The release adds a new GPU-accelerated ray tracing engine, GPU-accelerated texture baking, a new 3D texture painting system, and a more customisable UI with support for custom workspaces.Ī real-time look development and rendering toolkit, particularly for games assets and portfolio workĪ lightweight system for lookdev, compositing and final rendering, Toolbag is widely used by games artists, but is also increasingly being used in other sectors of the industry.

Marmoset has released Toolbag 4.0, the next major version of its real-time rendering toolkit, and the first full-point update to the software in almost four years.
